Melee
 
Easy
Medium 
Extreme
Strength
80
90
100
Endurance
60
35
10
Coordination
80
90
100
Quickness
80
90
100
Focus
15
13
10
Self
15
12
10

Sword:
Specialize:         Arcane Lore, Melee Defense, and Sword
Train:               Item Magic
Heritage:           Must be G'har or Sho   (for high-level bludgeon open)
Advancements:  Variant 1 -- Healing at 7, Creature at 20, Mana C at 45
                        Variant 2 -- Healing at 7, Creature at 20, LPick   at 45
                        Variant 3 -- Healing at 7, Mana C  at 16, Xbow  at 35

Axe OR Mace 1:
Specialize:         Arcane Lore, Melee Defense, and Axe OR Mace
Train:               Item Magic, + 4 points remain
Heritage:           No preference
Advancements:  Variant 1 -- Healing at 7, Creature at 20, Mana C at 45
                        Variant 2 -- Healing at 7, Creature at 20, LPick   at 45
                        Variant 3 -- Healing at 7, Mana C  at 16, Xbow  at 35
                        Variant 3 -- Healing at 7, Mana C  at 16, Creature at 45

Axe OR Mace 2:
Specialize:         Melee Defense, Axe OR Mace, Item Magic
Train:               2 points remain
Heritage:           No preference
Advancements:  Variant 1 -- Healing at 7, ArcLore at 11, Creature at 35
                       Variant 2 -- Healing at 7, ArcLore at 11, Mana C at 26, Lpick at 55

Staff 1:
Specialize:         Arcane Lore, Melee Defense, Staff and Item Enchantment
Train:               4 points remain
Heritage:           G'har
Advancements:  Variant 1 -- Healing at 7, Creature at 20, Mana C at 45
                        Variant 2 -- Healing at 7, Creature at 20, LPick   at 45
                        Variant 3 -- Healing at 7, Mana C  at 16, Xbow  at 35

Staff 2:
Specialize:         Arcane Lore, Melee Defense, and Staff
Train:               Item Enchantment and Life
Heritage:           G'har
Advancements:  Variant 1 -- Healing at 7, Creature at 20, Mana C at 45
                        Variant 2 -- Healing at 7, Creature at 20, LPick   at 45
                        Variant 3 -- Healing at 7, Mana C  at 16, Xbow  at 35
 

Unarmed 1:
Specialize:         Melee Defense, Unarmed, Item Enchantment
Train:               Creature Enchantment
Heritage:           Sho
Advancements:  Variant 1 -- Healing at 7, ArcLore at 11, Mana C at 26
 

Unarmed 2:
Specialize:         Melee Defense, Unarmed
Train:               Life Magic, Item Enchantment, Lore
Heritage:           Sho
Advancements:  Variant 1 -- Healing at 7, Creature at 20, Mana C at 45
 

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