| Strength | |||
| Endurance | |||
| Coordination | |||
| Quickness | |||
| Focus | |||
| Self |
Mages are touted as the most powerful characters in the game. And, at times, it is tough to disagree with that statement.
| Specialize: | Mana Conversion |
| Train: | War Magic, Life Magic, Melee Def |
| Heritage: | Matters not |
| Advancements: | Variant 1: Item at 9, Creature at 26, Healing at 55 Variant 2 -- Creature at 9, Item at 26, Healing at 55 Variant 3 -- Item at 9, Creature at 26, Lore at 45 Variant 4 -- Creature at 9, Item at 26, Lore at 45 |
Pure Mage:
Sneaks in the Creature up front, Item at 9 for portalling
| Specialize: | Mana Conversion |
| Train: | War Magic, Life Magic, Creature Enchantment (2 points remain) |
| Heritage: | Matters not |
| Advancements: | Item at 9, Lore at 16, Healing at 35 |
4-school mage:
Very popular, but my opinion is to Spec Mana C and be patient for the magic schools.
| Specialize: | Nothing |
| Train: | War Magic, Life Magic, Creature Enchantment, Item Enchantment, Mana C |
| Heritage: | Matters not |
| Advancements: | Variant 1: MeleeDef at 12, Lore at 20, Healing at 45 Variant 2: Lore at 5, MeleeDef at 20, Healing at 45 |
Comments: