Notes on Mules:
The Ultimate Mule
| Strength | |
| Endurance | |
| Coordination | |
| Quickness | |
| Focus | |
| Self |
| Specialize: | Item Enchantment, Creature Enchantment |
| Train: | Unarmed Combat (free), Melee Defense, Appraise Item, Mana C |
| Heritage: | Must be Sho |
| Advancements: | Healing at 7, Later -- choose your apprasial skills... |
| (Why Appr Weapon last? You can always hold a weapon and someone else can ID) | |
| (Why Spec Item? You can portal, and cast True Value to aid in Appraisal) | |
| (Why Spec Creature? You can cast Strength/Focus/Appraisal/Item Enchant Self) |
| Strength | |
| Endurance | |
| Coordination | |
| Quickness | |
| Focus | |
| Self |
| Specialize: | Flecthing, Creature Enchantment |
| Train: | Bow, Melee Defense, Item Enchantment |
| Heritage: | Matters not |
| Advancements: | Alchemy at 9, Cooking at 16.... |
| (Why wait on Alchemy? a only a low skill is needed for elemental arrows ~120 ) | |
| (Why Spec Creature?You can buff Fletching, Bow mastery, Alchemy, Coord......) |
Not really a mule, but a temporary runner for exploration
| Strength | |
| Endurance | |
| Coordination | |
| Quickness | |
| Focus | |
| Self |
| Specialize: | Run, Missile Def, Magic Def |
| Train: | Melee Def, Creature Enchantment (cast Sprint Self and Quickness Self) |
| Heritage: | Matters not |
| Advancements: | None -- This guy should not go above level 1 |